About LightFury Games

At LightFury Games, we're building a next-generation AAA cricket franchise powered by Unreal Engine 5. Our mission is to redefine sports gaming through cutting-edge technology, realistic gameplay, and world-class player experiences. We're looking for passionate engineers who thrive on solving complex technical challenges and want to build games played by millions worldwide.


Roles & Responsibilities

  • Design, develop, and optimize physics systems that deliver realistic and responsive gameplay experiences.
  • Implement and enhance ball physics, player interactions, collision detection, character movement, and gameplay simulation.
  • Collaborate closely with Gameplay Programmers, Game Designers, Animation, and Technical Art teams to create immersive gameplay mechanics.
  • Analyze, debug, and optimize physics-related systems for performance, stability, and scalability across supported platforms.
  • Develop reusable, maintainable, and high-performance systems using Unreal Engine 5 and modern C++.
  • Drive technical discussions, mentor engineers, conduct code reviews, and contribute to engineering best practices.


Requirements

  • 5+ years of professional experience in gameplay or physics programming.
  • Strong proficiency in C++ and Unreal Engine (UE4/UE5).
  • Deep understanding of rigid body dynamics, collision detection, character physics, constraints, and simulation techniques.
  • Experience working with Unreal's Chaos Physics or equivalent physics engines.
  • Strong debugging, profiling, and optimization skills.
  • Excellent problem-solving abilities with a passion for building high-quality gameplay systems.
  • Experience working on shipped PC, Console, or Mobile titles is highly preferred.
  • Strong communication skills and the ability to collaborate across multidisciplinary teams.


Nice to Have

  • Experience developing sports, racing, simulation, or AAA action games.
  • Familiarity with networking and multiplayer physics synchronization.
  • Experience building custom gameplay physics systems or engine-level features.
  • Knowledge of animation systems, inverse kinematics (IK), and procedural motion.